In the RPG Maker series since RPG Maker 2000, tilesets are PNG images. In RPG Maker XP, VX, and VX Ace, tiles are 32x32 pixels in size, and in RPG Maker MV and MZ, tiles are 48x48 pixels in size. In RPG Maker 20, tiles are 16x16 pixels in size. In RPG Maker 95, a tile is a 32x32 image. In addition, a much heavier focus on autotiles is given, as a huge portion of the titleset images are reserved for autotiles. Tileset C: Exterior by heisenman (RPG Maker VX Tilesets) The fourth sprite sheet is going to be useful for maps of the wilderness as it provides all kinds of trees and bushes or various colors, shapes and sizes. In RPG Maker VX and later, the tilesets themselves, and thus the autotiles, consist of separate images. Chests by heisenman (RPG Maker VX Tilesets) The third sheet has all sorts of chests of various sizes and colors. RPG Maker XP allows each tileset to have up to seven autotiles which are changed by using the database. In RPG Maker 20, the autotiles are part of the image. Some autotiles are even animated, such as water. In RPG Maker 95 and later, there are autotiles that help with creating maps by automatically correcting themselves as the map is modified to have a contiguous border around itself bordering other tiles of a different type. In RPG Maker VX, only one tileset can be used for a game, while in other releases of RPG Maker, over a hundred tilesets can be used in a game, but only one can be used for a single specific map at a time. A Tileset, known as a "chipset" in older versions of RPG Maker, are a collection of tiles used to build a map.
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